Hey fam, A few weeks ago we launched our multiplayer VR game Half + Half! We’re beyond thrilled with the release, and we wanted to share a few highlights as well as a few updates we’ve made today. We made a big splash at the Oculus Connect 6 keynote. Half + Half will […]
Read moreWorking Remotely in VR & AR
What’s up family! Not too many people know this, but the entire team at Normal works remotely. Having a remote team has allowed us to hire people all over the world. However, it can make collaboration difficult. No one wants to open a VR prototype, try it out, and then spend time typing their […]
Read moreUsing AR to see into the VR world
Yooooooo, I’ve been waiting to write this post for over two years now. I originally got into VR because of how immersive it is. And while it can transport you to an entirely different world, it’s still a very isolating medium. In most cases, everyone else in the room is completely clueless to what […]
Read moreNormcore: High Quality Multiplayer Networking for Unity
Today we’re launching Normcore, a multiplayer networking plugin for Unity.
Read moreOculus Quest is the only VR headset you should care about
Hey fam, We’ve been pretty quiet over here at Normal. We’re about to announce some cool stuff, but in the meantime, I wanted to put together a quick write-up about Oculus Quest. Last week Oculus announced Oculus Quest. A $399 standalone VR headset with room-scale head and hands tracking. As of right this […]
Read moreAn open-source keyboard to make your own
A while back, my friend Robbie let me try out a keyboard his team was working on at Google. It was something they were calling the ‘drum keyboard’ and, as you might suspect, it worked similarly to a set of drums. Using two hand controllers, you could bang out letters on large keys, spelling out […]
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